WebJun 20, 2024 · Vector3 The worldspace point created by converting the screen space point at the provided distance z from the camera plane. Note the emphasis I've added on the z depth. Your code doesn't tell the camera what depth it wants the world point to be at. It just converts the 2D vector Input.mousePosition into a 3D vector implicitly. That implicit ... WebMay 2, 2024 · However Camera.main.ScreenToWorldPoint (Input.mousePosition) is returning values that aren't even close to the GameObject. I.E. The GameObject is instantiated at (0, 0, 0), and hovering over it shows the mouse at (307, 174). Moving the Rotating Object to the right edge of the screen will only return an x position of 64 (half of …
Camera.main.ScreenToWorldPoint() Not Working - Unity Forum
WebTransforms position from screen space into world space. Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is ( pixelWidth, pixelHeight ). The z position is in world units from the camera. // Draw a yellow sphere in the scene view at the position // on the near plane of the selected camera that is // 100 ... WebMay 18, 2024 · Check your camera projection. It will be perspective. It is because, in perspective view, depth is in the calculation. Since your mouse is in screen space, in simple words your mouse is on the camera itself. … camping vista hermosa cochamo
Calculation behind camera.WorldToScreenPoint - Unity Answers
WebMar 20, 2024 · mousePos = Camera.main.ScreenToWorldPoint( mousePos); Debug.Log("C2: " + mousePos.ToString()); isHeld = true; } This gives following output: C1: (471.3, 330.0, 0.0) C2: (1.0, 0.0, -8.0) C1 changes when I click at different points of the object, but C2 is always the same. m4ker, Dec 12, 2024 #3 Kurt-Dekker Joined: Mar 16, … Web55 views, 45 likes, 2 loves, 39 comments, 1 shares, Facebook Watch Videos from Kai Ơi: Kênh Facebook KAI OI về game Valorant là nơi để bạn thỏa sức tận... WebMay 18, 2024 · Check your camera projection. It will be perspective. It is because, in perspective view, depth is in the calculation. Since your mouse is in screen space, in simple words your mouse is on the camera itself. … fischer psychologia