Webb28 apr. 2024 · All other objects can be shared. Sharing objects is a context-based task, usually done either as part of the creation of the context or immediately afterwards. … WebbI have this code that is suppose to display result of compute shader. I'm trying to display green color in window that is created but there is only black color in it. I'm using lwjgl for this proje...
c++ - Sharing OpenGL Context on Windows - Stack Overflow
WebbOpenGL 渲染中有一个线程相关的上下文 (Context), OpenGL 所创建的资源,其实对程序员可见的仅仅是上下文ID 而已,其内容依赖于这个上下文,有时候为了方便起见,在某个线 … Webb8 okt. 2024 · Implement your pixels-copy routine. Sharing the context is not neccessary, but it will improve the whole thing because shared contexts share the textures, so you don't need to copy to RAM, but directly redraw in the other window (all by OGL commands). Prefer the SDL/GLFW commands for handling contexts. – Ripi2. cingular cifcular wireless
How can I share an OpenGL context/texture between 2 processes
Webbkmail 4%3A22.12.3-1. links: PTS, VCS area: main; in suites: bookworm, sid; size: 50,464 kB; sloc: cpp: 48,318; xml: 970; ansic: 140; sh: 114; makefile: 6 WebbThe QOpenGLContext class represents a native OpenGL context, enabling OpenGL rendering on a QSurface. QOpenGLContext represents the OpenGL state of an underlying OpenGL context. To set up a context, set its screen and format such that they match those of the surface or surfaces with which the context is meant to be used, if necessary make … Webbvoid GLDriver::ShareOpenGLContext(HGLRC contextA, HGLRC contextB) { GLContext * aContext = GetOpenGLContext(contextA); GLContext * bContext = … cingular coverage