WebApr 11, 2024 · Unity 1 Prefab 2 different hitboxes but both detect and do the same. I made a Prefab (Enemy) and a object to that (Field of View). The Enemy has Box Collider 2D and Rigidbody 2D, the FOV only Box Collider 2D. The Enenmy moves from right to left by rb.velocity, and checks, if a bullet is hitting him. So far so good. WebApr 3, 2024 · The y value of my prefab is 1. However, when I try to place it on the platform the cube takes the y value of 0.5 which puts it inside of the ground. I tried to reset the transform in the prefab, the ground and the cubes but none of that worked. Screenshots of my unity window with both the prefab and how its value is changed.
cant attack script to prefab. - Unity Answers
Web2 days ago · Apparently, one can just add a `SpriteRenderer` to the Gameobject and there is a default baker for it and it works! So thats great. What the Baker does however is: Code (CSharp): class SpriteRendererCompanionBaker : Baker < SpriteRenderer >. {. public override void Bake ( SpriteRenderer authoring) {. // Setting companions to Dynamic. WebAug 25, 2024 · An update to what I have found so far. There doesnt seem to be a way to create a prefab object and save it without creating one in a scene and removing it afterwards. Im starting to think I might have to make a base prefab and make a prefab variant for each item. making a copy and filling in the data like that. blood and pain when i poop
Replace game object with prefab? - Unity Forum
WebUnity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, ... For the thing I'm doing I'm thinking I can have some global setup thing running which does a final sanity check on the prefab and object Ids to make sure they are set and correctly set. WebJul 21, 2024 · The whole point of scriptable objects is a database of shared data that you don't have to tie to specific scenes or components. I was giving simple examples, note that I said I don't use singletons, and I also usually make all scriptable object fields private and provide a structured api to the data. WebSep 10, 2024 · I have also tried making the prefab static, but the problem still remains. Currently I keep getting ~40 FPS with 10000 cubes (just the built-in cube shape stored as a static prefab with a disabled collider). I believe there should be a way to have a larger amount of objects on screen without having such a performance drop. blood and origin imdb